ComponentOne Bitmap for UWP
C1.UWP.DX Assembly / C1.Util.DX.Direct2D Namespace / Bitmap Class / Create Method / Create(RenderTarget,BitmapLock,Nullable<BitmapProperties>) Method
An instance of RenderTarget.
An RenderTarget that contains the data to share with the new Bitmap.
The pixel format and DPI of the bitmap to create . The C1.Util.DX.DXGI.Format portion of the pixel format must match the C1.Util.DX.DXGI.Format of data or the method will fail, but the alpha modes don't have to match. To prevent a mismatch, you can pass NULL or the value obtained from the {{D2D1::PixelFormat}} helper function. The DPI settings do not have to match those of data. If both dpiX and dpiY are 0.0f, the default DPI, 96, is used.

In This Topic
    Create(RenderTarget,BitmapLock,Nullable<BitmapProperties>) Method
    In This Topic
    Creates an Bitmap that points to the bitmap data already stored in the C1.Util.DX.WIC.BitmapLock.
    Syntax
    'Declaration
     
    Public Overloads Shared Function Create( _
       ByVal renderTarget As RenderTarget, _
       ByVal bitmapLock As BitmapLock, _
       ByVal bitmapProperties As System.Nullable(Of BitmapProperties) _
    ) As Bitmap
    public static Bitmap Create( 
       RenderTarget renderTarget,
       BitmapLock bitmapLock,
       System.Nullable<BitmapProperties> bitmapProperties
    )

    Parameters

    renderTarget
    An instance of RenderTarget.
    bitmapLock
    An RenderTarget that contains the data to share with the new Bitmap.
    bitmapProperties
    The pixel format and DPI of the bitmap to create . The C1.Util.DX.DXGI.Format portion of the pixel format must match the C1.Util.DX.DXGI.Format of data or the method will fail, but the alpha modes don't have to match. To prevent a mismatch, you can pass NULL or the value obtained from the {{D2D1::PixelFormat}} helper function. The DPI settings do not have to match those of data. If both dpiX and dpiY are 0.0f, the default DPI, 96, is used.
    See Also